Grim Hand · Last updated: August 27, 2026
Grim Hand is a single-player game, playable offline. There are no ads, no advertising identifiers, and no account with us. Your progress stays on your device. Four things involve someone else, listed below. Crash reporting and gameplay milestones can be switched off at any time with the “Send usage data” switch in the game’s settings; achievements and the purchase are optional and explained in their sections.
Grim Hand is made by HedgeCat Studios. For anything about this policy or your data: grim.hand.game@gmail.com.
We use Sentry to find and fix crashes. In released builds the game sends a report when it crashes or hits an error, and a record when the game opens and closes. Reports contain technical diagnostics (the error, device and software details, the app’s recent activity), an approximate location that Sentry derives from your IP address, and a random identifier for your installation so reports can be grouped. The identifier is not your name, email, account or device ID; because it is persistent, we treat it as personal data.
Sentry (Functional Software, Inc.) processes this for us on servers in the EU and retains it for a limited period under its retention policy. Legal basis: our legitimate interest in keeping the game working. The “Send usage data” switch turns this off from the next time the game starts.
Achievements are stored on your device. On Android and iOS the game also signs in to Google Play Games or Apple Game Center when it starts, if your platform allows it, and mirrors your unlocks there. We receive no name, email or account ID from this. If you decline or sign out, nothing is sent. That profile is held by Google or Apple under their own policies.
There is one optional purchase, which unlocks the full game. Google Play or the App Store is the seller and handles payment; your name, address and payment details go to them, not to us. The game learns only whether your store account owns the unlock. Google Play also reports the purchase (product, price, currency and time, not your payment details) to the analytics described in section 4.
The game sends anonymous gameplay milestones (for example finishing the tutorial or reaching the unlock screen), how long and how often it is played, and an approximate location derived from your IP address to Google Analytics for Firebase. Events carry a random installation identifier created by the analytics service, not your name, email, account or device ID. No advertising identifiers are collected. We use this to see where players stop and, when we advertise the game, to count installs and purchases that came from our ads. It is not used to personalise ads.
Google processes this data for us and retains it under its retention policy. Legal basis: our legitimate interest in improving the game and measuring our advertising. The “Send usage data” switch turns this off.
Progress, unlocked content, bestiary, souls and settings are saved on your device. Uninstalling removes them.
No ads inside the game, no advertising identifiers, no ad personalisation or cross-app tracking, no account with us. We do not sell data.
In the EU, EEA and UK you can ask for access to your personal data, correction, deletion, restriction, objection, or portability, and you can complain to your national data protection authority. Write to grim.hand.game@gmail.com.
Uninstall Grim Hand. That removes your saved data and both installation identifiers from your device. Data already sent to Sentry or Google is retained for a limited period under their policies and then deleted. Your Play Games or Game Center profile and your purchase record are held by Google or Apple; remove those with their account tools.
Grim Hand is rated for ages 12 and over and is not aimed at children. We never ask for personal details. Where Play Games or Game Center is used, Google’s and Apple’s own terms and family settings apply.
Sentry (crash diagnostics, EU servers, our processor). Google (Google Analytics for Firebase, our processor; Play billing and Play Games on Android). Apple (App Store billing and Game Center on iOS).
If the game’s handling of data changes, this page and the date above change with it.
© 2026 HedgeCat Studios