Grim Hand: a story-rich dark fantasy roguelike card game

A story-rich, dark-fantasy roguelike card game. Four acts, 65+ foes. Your weapon is your deck, and death is permanent.

Get it on Google PlayIn open testing Request iOS access

  Anyone can join  ·  iOS coming soon


What you're walking into

Tactical row-based card combat

Turn-based tactics

Read the board. Play your hand.

At its core, Grim Hand is a turn-based card game with real tactical depth. Enemies hold front and back ranks, often behind a leader: snipe the back line with a bow, pierce through with a spear, sweep the front with a sword. Break the leader and the rest lose their nerve. Every threat is telegraphed; every turn is a decision.

A dangerous elite enemy formation

Enemies

No two foes fight alike.

Sixty-plus enemies, and not one is a reskin. A spitter poisons you from the back row; a caster hexes your strikes; a spider webs you where you stand; a shield-wall dares you to break through; a leader rallies the rest until you cut it down. Each has its own behavior and its own weakness. Learn what a foe does before it does it to you.

Weapon-driven card hand in combat

Weapons & shields

Your gear is your deck.

Your deck is the gear you carry: a weapon paired with a shield, each dealing its own hand of cards. A sword sweeps the front line, a bow picks off leaders at range, a spear pierces whole ranks, a hammer shatters shields, a crossbow rewards rhythm. The right weapon, shield, and soul lock into synergies that reward building with intent. Swap any of them and your whole run changes.

SOULS
1 available
Tap a soul to see its power
Tap a soul to equip it. Tap another to switch.

Souls · Interactive

Claim the souls of the fallen.

Defeat a boss and take its soul. Equip one before a run and it reshapes how you fight: the unbreakable Juggernaut, the reckless Berserker, the life-draining Lifedrinker, the elusive Evasive, and more. Nine in all; pair the right soul with the right weapon and a whole build clicks into place.

LiveTap any soul to equip it. The real in-game screen, not a screenshot.

The branching run map

Old-school roguelike

Death is a teacher.

Permadeath and procedural runs. Choose your path, fall, learn the dungeon's cruelty, and return to the top of the stair a little sharper.

"Another fool descends into the dark."

A grim moral choice at a curious event

Curious events

Not every choice is a fight.

Between battles, the dungeon offers you choices. Free a chained beast, bargain with a merchant who deals in blood, feed a hungry altar, or take in a stray dog to fight at your side. Dozens of branching encounters. Some are gifts, some are traps, and mercy usually has a price.

A fully narrated story cutscene

Story rich

A tale in four acts.

Fully narrated, from beginning to end. An ordinary man, a desperate bounty, and a long descent down into the dark. The deeper you go, the more the story turns.


A fair fight

Free demo. Buy once. Yours forever.

Play the free demo. A single purchase unlocks the full game, and that's the only purchase there is. No ads, no pay-to-win, no loot boxes, no premium currency, no energy timers. Every card, every soul, and every victory is earned by skill alone, never a wallet. Play offline, anywhere.

Free demo One purchase, unlock it all No pay-to-win No ads Play offline

The tale

A blacksmith laid down his hammer and picked up a blade.

For twenty-five years, Henry forged the blades that won a war. When peace finally came, his services were no longer needed, the forge went cold, and his children went hungry. Then came word of a bounty: the warlord who rules the old dungeon, and a king's purse for his head. So the smith takes up a blade of his own and descends. Every foe he fells leaves a soul to bind to his own; every death sends him back to the first step a little sharper. Life had dealt him a grim hand.

"No friends in the dungeon."

What waits below

Four acts, four worlds.

Each act is its own descent, with its own enemies, its own curious events, its own music and mood. Torch-lit goblin tunnels, drowned caves, a skull-lined crypt, a black wood: every one looks, sounds, and fights differently.


Before you descend

Questions from the stair.

What is Grim Hand?

Grim Hand is a story-rich, dark fantasy roguelike card game for mobile. You play Henry, a blacksmith who takes up a blade and descends four acts of a dungeon for a bounty that could save his family. Your weapon is your deck, enemies fight in ranks, and death is permanent.

What platforms is Grim Hand on?

Grim Hand is in closed testing on both Android and iOS (TestFlight) now, with releases on Google Play and the App Store to follow.

Is Grim Hand free? How much does it cost?

There is a free demo you can play at no cost. A single one-time purchase then unlocks the full game, and that is the only purchase there is.

Does Grim Hand have ads or microtransactions?

No. There are no ads, no pay-to-win, no loot boxes, no premium currency, and no energy timers. After the one unlock purchase, every card, soul, and victory is earned by skill alone.

Is Grim Hand like Slay the Spire?

It scratches a similar itch, a roguelike card game where you fight up through procedural runs and learn from every death, but it plays differently. You never draft a deck of cards: your deck is the gear you carry, a weapon paired with a shield. Enemies fight in front and back ranks, often behind a leader you can break, and the whole run is wrapped in a fully narrated four-act story.

What games inspired Grim Hand?

Grim Hand wears its influences openly. It draws on the tactical dread and grim tone of Darkest Dungeon, the deep, unforgiving systems of classic roguelikes like Ancient Domains of Mystery (ADOM), the tense, one-more-floor descent of Scarab of Ra (an old-but-gold hidden gem few have played), and the card-driven, branching-path runs of Slay the Spire, folded into turn-based, weapon-driven card combat with a fully narrated story.

Can I play Grim Hand offline?

Yes. Grim Hand is a single-player game that plays fully offline, anywhere.

What are souls in Grim Hand?

Defeat a boss and you claim its soul. Equip one before a run and it reshapes how you fight: the unbreakable Juggernaut, the reckless Berserker, the life-draining Lifedrinker, the elusive Evasive, and more. There are nine in all, and pairing the right soul with the right weapon is how a build clicks into place.


The descent begins

The forge is cold. The stair is long.

Grim Hand is in open testing on Google Play. The iOS build is coming soon. Email us for a TestFlight invite.